The worry is that when you kill off that field of options, many of which are probably now unsupported, there is a big question as to how many will become available after the change over. I try to avoid mods, but playing EQ is one place where I have indulged. There are a lot of slick versions of the EQ UI out there, and it is probably a surprise to many how customizable the UI has been over the last fifteen years or so. That in mind, I am also a bit worried about the team killing the current custom UIs. They need to service those who are paying the bills today and worry about people like me much later on. Many a title has foundered by not catering to its installed base. Well, we won’t be getting that, the focus being on changing the underlying engine and trying to keep the UI consistent with what the current user base is used to, and rightly so. I have, in the past, written about having Norrath content with a WoW UI being something of a dream. As somebody who finds the current EQ UI balky and outdated, I would prefer a clean sweep. I have some mixed feelings on this, but I understand the logic of it as well. If we can launch the new UI engine to the Test server earlier, we will try to do so. Depending on how things work out internally it may go to Test with the March Test Update or soon after the March Live update completes. The plan is to put the new engine on the Test server in March. We plan on launching the new engine and some ported windows to Live with the April Update.The specific details of how new custom UIs will mix with the new default UI and the old default and custom UIs will be supplied as we get closer to release on the Test server.It isn’t fully HTML5 compliant, but a large portion of the language is supported in the new engine. So, if you’re comfortable with building web sites or pages, you should already be comfortable with the new language. The language that the new engine will use is HTML5 based.We can’t guarantee that it will cleanly port everything for you, but it should automate some of the parts to help you get converted. The goal with the tool is to help aid with the porting of your custom UI. While we cannot port your custom UI for you, we will be supplying a converter tool.For people that use or develop custom UIs, this next part is for you.This means some windows will be using the new engine and its features, and others will not. We will continue to port windows throughout the rest of the year. The initial launch will only have a part of all the windows in the UI ported.Do note that the features will not apply to windows that haven’t yet been ported and will apply as soon as the window is ported.Window docking – each window in the UI can “snap” to the edges of the entire game window and other windows within the UI when moving around the window.This would be like the scaling of the “Button Size” on hot bars right now or /chatfontsize in the Chat window, but it would apply to the entire UI all at once. This means if you want to make your UI larger (or smaller) you can use this and not have to use a custom UI to change the size of the text and images. Window scaling – there will be a slider that controls the scaling of all the windows that have already been ported.Some of the new features that will be there when we do the initial launch are:.That means that ideally, in this phase, it should look and behave like the current UI except for the new features. For people that use the default UI, we’re trying to make it as much like the current UI as possible.Once we have completed porting all the windows in the default UI to the new UI engine, we have plans to discuss a revamp of the UI / UX.We are performing a port which means we’re replacing the engine (the part the runs the UI) and not planning to do any changes to the look or flow of any of the existing windows in this phase. There’s some confusion around the new UI engine and if we’re doing a port or a revamp of the UI / UX.That was followed by a list ot things they chose to share While we’re not ready to answer all of them, here are some that we can answer now. We’ve seen lots of questions about the New UI Engine. Interest in this particular update sparked notice in more people than just I, such that over in the forums the team decided to expand on their plan, at least to a certain extent.
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